The Blue Phoenix is a fast, single-deck interceptor with blue sails and flame motifs. It’s small enough for a skilled party to crew themselves and quick enough to matter in a fight, which makes it popular with people who want their own ship without needing a full company behind them. Sharp and lively, it’s built to get in and get out before the heavier ships can properly respond.
The Blue Phoenix
Huge vehicle (approx. 55–65 ft. long)
Creature Capacity 4–6 crew, 4 passengers
Cargo Capacity 3 tons
Travel Pace 13 miles per hour (312 miles per day)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 14 (+2) | 0 | 0 | 0 |
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Actions
On its turn The Blue Phoenix can take: 3 actions if it has 4 or more crew, 2 actions if it has 2–3 crew, 1 action if it has only 1 crew
- Move
- Fire Weapons
- Afterburner (Recharge 5–6). Until the end of the ship’s next turn, fly speed increases by 40 feet and it ignores headwind penalties. The ship takes 5 fire damage after using this ability (this damage ignores the damage threshold).
Components
Hull
Armor Class 15
Hit Points 200 (damage threshold 10)
Single continuous deck, lean and relatively light.
Control: Helm
Armor Class 16
Hit Points 35
Up to two 90-degree turns. If destroyed, the ship can only move in a straight line.
Movement: Primary Sail + Rotor Assist
Armor Class 13
Hit Points 90; –10 ft. speed per 20 damage taken
Speed (air) 70 ft.; 50 ft. into the wind; 90 ft. with the wind
Can hover. If the sail is destroyed, the rotor allows half speed.
Weapons: Forward Ballista
Armor Class 15
Hit Points 40
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target.
Hit: 16 (3d10) piercing damage.
Weapons: Side Light Ballistae (2)
Armor Class 14
Hit Points 25 each
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target.
Hit: 11 (2d10) piercing damage.
Special Features
Party-Operated. Designed to be run by a small group. A party of 3–5 can operate this vehicle easily.
Lean Profile. Advantage on Dexterity (Stealth) checks made at night or while flying through cloud cover.
Flame-Painted Canvas. The blue sail has resistance to fire damage.
Light Ram. If the ship moves at least 30 feet straight toward a target and hits it with its hull, the target takes an extra 2d8 bludgeoning damage and must succeed on a DC 13 Strength saving throw or have its speed halved until the end of its next turn.