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Iron-Lift

The Iron-Lift is the armored, spiked cousin of the common Tri-Lift. It shares the same three-balloon layout, but it’s built for escort and patrol rather than pure cargo. Slower and tougher than the commercial version, it’s usually found protecting freighters or holding fixed routes. Not glamorous, but it holds the line when it needs to.

Used mainly by the factions of Roh-ber, with a few in Aetheria and Ezogashima and a select few in Sanctara, probably controlled by the Holy Order.

Iron-Lift

Huge vehicle (approx. 50–60 ft. long)

Creature Capacity 14 crew, 6 passengers
Cargo Capacity 8 tons
Travel Pace 6 miles per hour (144 miles per day)

STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 17 (+3) 0 0 0

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious

Actions
On its turn the Iron-Lift can take: 3 actions if it has 10+ crew, 2 actions if it has 5–9 crew, 1 action if it has fewer than 5 crew

  • Move
  • Fire Weapons

Components

Hull
Armor Class 17 (layered spiked plating)
Hit Points 340 (damage threshold 16)

Control: Helm
Armor Class 16
Hit Points 40
One 90-degree turn. If destroyed, the ship can only move in a straight line.

Buoyancy Envelope (Triple Balloons)
Armor Class 13
Hit Points 140 (shared); –5 ft. speed per 20 damage taken
Partial damage reduces speed; only full destruction forces a 20 ft. per round descent.

Movement
Speed (air) 35 ft.; 20 ft. into the wind; 45 ft. with the wind
Can hover.

Weapons: Heavy Ballista
Armor Class 15
Hit Points 50
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target.
Hit: 16 (3d10) piercing damage.

Weapons: Light Ballistae (2)
Armor Class 14
Hit Points 35 each
Ranged Weapon Attack: +5 to hit, range 90/360 ft., one target.
Hit: 11 (2d10) piercing damage.


Special Features

Triple Redundancy. Reliable three-balloon lift system shared with the Tri-Lift Freighter.

Spiked Hull. Creatures that start their turn grappling or climbing on the exterior take 7 (2d6) piercing damage.

Armored Sibling. Militarized counterpart to the Tri-Lift Freighter — slower, better protected, and built for escort and patrol duties.

Stable Platform. Advantage on weapon attack rolls made in moderate winds.