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Tidegate, the Stormborn League

A city-state of coastal summoners (from the notes on The Twelve), revering a different subset of The Twelve.

Overview

  • Identity: Tidegate is a vibrant naval confederacy in Roh-ber’s southwest archipelago, a cosmopolitan maritime hub defined by its diverse population and mastery of the seas. Revering Thalyn, Solara, Luneth, Zephyris, and Myrath, it channels their Aether to fuel naval dominance, radiant warfare, navigation, coastal purification, and a thriving fishing industry. As the Triad’s naval powerhouse, Tidegate’s port cities, fortified with naval bases and forts to fend off sea monsters, facilitate trade with continents across the sea, fostering a melting pot of species while countering the Ravus Empire and Eclipsa’s chaotic cults.
  • Geography: A rugged archipelago of cliffs, deltas, coral reefs, and bustling ports, shaped by Thalyn’s stormy seas, Solara’s radiant shores, Luneth’s starlit bays, Zephyris’ windy straits, and Myrath’s tidal rivers. Key fonts include Thalyn’s Maelstrom Spire (a stormy vortex), Solara’s Haven's Light (a radiant beacon), Luneth’s Moonwake Glade (a coastal glade), Zephyris’ Galecrest (a windy cliff), and Myrath’s Tidewell (a healing delta). Eclipsa’s entropic Aether seeps into hidden reefs, spawning necrotic currents that threaten fishing and trade.
  • Population: Roh-ber’s most diverse, including humans, half-elves, tritons, sea elves, water and air genasi, halflings, tieflings, aarakocra, dragonborn, goliaths, and tabaxi, drawn by sea trade with distant continents. Port cities thrive on fishing and commerce, with residents skilled in sailing, fishing, and Aetheric navigation.
  • Key Features: Aether-powered ships, Stormborn Council, and fishing industry. Diverse races (e.g., tritons, genasi, tabaxi) drive global trade.

Sacred font

Tidegate has a sacred font, but it is not directly under the state's control. Its name is still to be revealed.

Tidewell, Myrath's font, lies near the capital Coralhaven, home to an Aether Hall of the Aetherkin Guilds.

Governance

  • Structure: Tidegate is governed by the Stormborn Council, a coalition of city-captains, fleet admirals, and trade envoys elected by diverse port communities. A High Admiral, chosen by the Council, serves as head of state, overseeing naval strategy, sea monster defense, fishing regulations, and Triad diplomacy.
  • Current High Admiral: Zariel Stormtusk, who leads from Coralhaven.
  • High Admiral’s Role: The High Admiral commands fleets, negotiates with foreign continents, and ensures fonts like the Tidewell are purified to support fishing and trade. They wield a ceremonial trident infused with Thalyn’s Aether, symbolizing unity across diverse species.
  • Maritime and Fishing Focus: Laws promote open trade, sustainable fishing, sea monster defense, and river purification to counter Eclipsa’s corruption. Violations (e.g., overfishing or polluting fonts) result in fines or service in fort garrisons.

Major Cities

Religious Culture and Customs

Tidegate interprets The Twelve’s Aether as cosmic forces of sea, light, and life, channeled through maritime rituals that unite its diverse population, tied to the six Astral and Umbral Moons: - Thalyn (Second Astral Moon): Stormcallers, tempest priests (e.g., tritons, humans), perform sea shanty rituals at the Maelstrom Spire, channeling Aetheric storms to empower ships and repel sea monsters (+2 Athletics). - Solara (Fourth Astral Moon): Dawnblades, radiant marines (e.g., sea elves, dragonborn), hold dawn vigils at Haven's Light, igniting Aetheric flames for battle and fort defense. - Luneth (Fourth Umbral Moon): Starlit Guides, celestial navigators (e.g., aarakocra, genasi), chart stars in the Moonwake Glade, using Aetheric lanterns to guide fishing and trade fleets (+2 Perception, locate object 1/day). - Zephyris (Fifth Astral Moon): Windweavers, sail-mages (e.g., halflings, tabaxi), perform wind dances at Galecrest, channeling breezes to boost ship speed. - Myrath (Sixth Astral Moon): Riverwardens, coastal healers (e.g., water genasi, humans), purify tidal rivers at the Tidewell, countering Eclipsa’s necrotic corruption to protect fishing grounds. - Eclipsa’s Influence: Not worshipped, but Eclipsa’s entropic Aether corrupts coastal fonts, spawning necrotic tides that disrupt fishing and trade. Riverwardens and Stormcallers lead multi-species purification efforts to restore balance.

Transportation

  • Primary Mode: Tidegate relies on Aether-powered ships, from swift galleons to massive fishing and trade frigates, built from coastal hardwood and coral, infused with Thalyn’s storm Aether and Zephyris’ wind magic. Sails, woven with Aetheric fibers, catch divine winds, accommodating diverse crews from across continents.
  • Mechanics: Windweavers channel Zephyris’ Aether for speed (70 ft/round, +2 Acrobatics), while Stormcallers summon Thalyn’s gales for power (gust of wind 1/day). Luneth’s Aether aids navigation (+2 Perception), ensuring safe routes for fishing and trade.
  • Infrastructure: Port cities feature sprawling docks, coral-encrusted shipyards, and Aetheric lighthouses, with Haven's Light as a central trade hub. Myrath’s purified river routes connect inland markets, supporting fishing exports.
  • Cultural Significance: Ships, adorned with Solara’s radiant sigils, Luneth’s starlit runes, and multicultural motifs (e.g., triton coral carvings, tabaxi patterns), symbolize Tidegate’s diversity and maritime pride. Designs minimize ecological harm, aligning with Myrath’s purification ethos.

Military Might

  • Structure: The Stormborn Armada, led by the High Admiral, is a naval force of Stormcallers (tempest mages), Dawnblades (marine infantry), Starlit Guides (navigators), and Windweavers (sail-mages), reflecting Tidegate’s diverse species (e.g., triton mages, goliath marines). It focuses on sea dominance, coastal defense, and sea monster protection.
  • Forces: Ships wield Aetheric cannons (2d10 force + 1d6 radiant, Solara’s Aether) and boarding crews with Thalyn’s tridents (2d6 piercing + 1d6 lightning). Large naval forts, built with coral and Aether-forged stone, house ballistae (2d12 piercing) to repel sea monsters (e.g., krakens, CR 14). Diverse units, like aarakocra scouts or sea elf archers, enhance versatility.
  • Tactics: The Armada uses coordinated naval strikes, leveraging Thalyn’s storms for cover, Luneth’s navigation for precision, and Zephyris’ winds for speed. Dawnblades defend forts against sea monsters, while Riverwardens purify fonts to sustain Aether supplies for fishing and war.
  • Strengths and Weaknesses: The Armada’s naval supremacy, diverse crews, and fortified ports make it a Triad cornerstone, but its sea focus limits inland operations, and Eclipsa’s necrotic tides threaten fishing grounds and fleet mobility.

Industry and Economy

  • Fishing Industry: Fishing is a major economic pillar, with fleets harvesting diverse marine life (e.g., Aether-infused fish, coral pearls) for local consumption and export to continents across the sea. Fish markets thrive in port cities, employing diverse species and fueling trade with Sylvaris and Aurumhold.
  • Sea Monster Defense: Large naval forts and bases, constructed with coral and Aether-forged stone, protect ports from sea monsters like krakens or leviathans, which are drawn by Aetheric fonts or Eclipsa’s corruption. These forts double as trade outposts, reinforcing Tidegate’s maritime dominance.
  • Trade Hub: Tidegate’s ports facilitate import and export, trading fish, pearls, and Aetheric goods with foreign continents, attracting diverse merchants and boosting the economy.

Role in Roh-ber

  • Triad Alliance: Tidegate is the Triad’s naval and trade hub, deploying the Stormborn Armada to secure coasts, protect fishing fleets, and combat sea monsters, while Riverwardens purify Myrath’s fonts to support fishing and trade. The High Admiral’s diplomacy, bolstered by diverse trade ties, strengthens Triad unity, but Tidegate’s martial focus clashes with Sylvaris’ environmentalism and Aurumhold’s profit-driven trade.
  • Conflicts: Tidegate opposes Ravus’ airship raids, which target coastal fonts like the Tidewell, and Eclipsa’s Veilborn, who corrupt seas with necrotic Aether, endangering fishing and trade. Internal tensions arise between Stormcallers’ aggression and Riverwardens’ pacifist purification, mediated by the High Admiral.
  • The Ravus Empire blockades Tidegate's sea trade routes to reduce trade and foreign support from the other continents.
  • Culture: Maritime and inclusive, Tidegate celebrates its diversity through sea festivals, fishing tournaments, and shared naval traditions. Port cities are hubs of fishing, shipbuilding, and global commerce, with citizens trained in seamanship, fishing, and Aetheric navigation.
  • Aesthetic: Cliffside port cities with coral-encrusted docks, towering naval forts, and multicultural architecture (e.g., triton spires, tabaxi markets), glowing with Solara’s radiance and Myrath’s tidal rivers. Ships feature Thalyn’s storm motifs, Zephyris’ wind-swept sails, and diverse cultural designs.

In the timeline

  • After the First Shattering: Before the Shattering, Roh-ber was all one continental country. After it, the remnants grew into their own cultures and then into nations; Tidegate, one of the Triad nations, grew out of the ashes of the Shattering.
  • Circa 6000: Tidegate develops along Roh-ber's coasts, a reformed pirate nation. (The timeline says it worships Thalyn, Lyssera, and Luneth; the newer notes above list Thalyn, Solara, Luneth, Zephyris, and Myrath.)
  • Circa 6300: Tidegate tidal surges.
  • 6342: Unites with Sylvaris and Aurumhold as the Triad against the Ravus Empire.
  • 6352: A campaign hub.

Details to come

More lore is still being written.