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Ravus Frigate

An airship of the Ravus Empire.

Ravus Frigates are the ones that actually do the fighting. Faster and more aggressive than the Dreadnoughts, they are far more common in the Ravus navy. They escort the big capital ships, hunt enemy traffic, and screen landings once the heavier vessels arrive. Dark, ugly, and efficient. If you see Ravus colors and it isn’t the Imperator or a Dreadnought, it’s usually one of these.

Ravus Frigate

Gargantuan vehicle (approx. 75–85 ft. long)

Creature Capacity 24 crew, 6 passengers
Cargo Capacity 6 tons
Travel Pace 9 miles per hour (216 miles per day)

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 0 0 0

Damage Immunities poison, psychic
Damage Resistances fire, lightning
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious

Actions
On its turn the Ravus Frigate can take 3 actions if it has 16+ crew, 2 actions if it has 8–15 crew, or 1 action if it has fewer than 8 crew.

  • Move.
  • Fire Weapon Battery.
  • Magitek Pulse (Recharge 5–6). Until the end of the ship’s next turn, its weapon attacks deal an extra 1d10 force damage and the ship gains a +2 bonus to AC. After using this ability the hull takes 10 points of force damage (ignores damage threshold).

Components

Hull
Armor Class 17 (layered magitek plating)
Hit Points 360 (damage threshold 15)

Control: Helm
Armor Class 18
Hit Points 50
Move up to the speed of the ship’s engines, with one 90-degree turn. If the helm is destroyed, the ship can only move in a straight line.

Movement: Magitek Engines
Armor Class 15
Hit Points 110; –10 ft. speed per 25 damage taken
Speed (air) 55 ft.
Can hover.

Weapons: Heavy Ballistae (2)
Armor Class 15
Hit Points 50 each
Ranged Weapon Attack: +7 to hit, range 120/480 ft., one target.
Hit: 22 (4d10) piercing damage.

Weapons: Arcane Projectors (2)
Armor Class 16
Hit Points 40 each
Ranged Spell Attack: +7 to hit, range 90/360 ft., one target.
Hit: 22 (5d8) force damage.

Weapons: Reinforced Prow
If the Ravus Frigate moves at least 30 feet straight toward a target and hits it with its hull, the target takes an extra 3d10 bludgeoning damage. A Large or smaller vehicle or creature must succeed on a DC 15 Strength saving throw or be pushed 10 feet and knocked prone (or have its fly speed halved until the end of its next turn).


Special Features

Fleet Magitek. Shares the same core technology as the Ravus Dreadnought. Advantage on saving throws against spells and magical effects.

Aggressive Profile. Advantage on attack rolls with its prow ram.