The Gondola-class Transport is a gothic-style balloon ship with a large pale envelope, red drapery, and cascading boarding stairs. It has more style than the Tri-Lifts and is mostly used for passengers or higher-end cargo. It’s dramatic to look at, reasonably comfortable for long trips, and not interested in picking fights if it can avoid them.
Used mainly by the factions of Roh-ber, with a few in Aetheria and Ezogashima and a select few in Sanctara, probably controlled by the Holy Order.
Gondola-class Transport
Gargantuan vehicle (approx. 80–90 ft. long)
Creature Capacity 12 crew, 30 passengers
Cargo Capacity 15 tons
Travel Pace 7 miles per hour (168 miles per day)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 16 (+3) | 0 | 0 | 0 |
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Actions
On its turn the Gondola-class Transport can take: 3 actions if it has 10+ crew, 2 actions if it has 5–9 crew, 1 action if it has fewer than 5 crew
- Move
- Fire Weapons (defensive)
- Lower Boarding Stairs
Components
Hull
Armor Class 15 (ornate reinforced structure)
Hit Points 280 (damage threshold 12)
Control: Helm
Armor Class 16
Hit Points 40
Move up to the speed of the ship’s sails with one 90-degree turn. If destroyed, the ship can only move in a straight line.
Buoyancy Envelope (Balloon)
Armor Class 12
Hit Points 100
If the balloon is reduced to 0 hit points, the ship can still glide using the remaining canopies and sails. While gliding: - Fly speed is reduced to 30 feet - It descends 10 feet at the end of each of its turns - It can still turn normally - It cannot hover or gain altitude until the balloon is repaired
Movement: Sails & Canopies
Armor Class 12
Hit Points 100; –10 ft. speed per 25 damage taken
Speed (air) 45 ft.; 30 ft. into the wind; 60 ft. with the wind
Weapons: Light Ballistae (2)
Armor Class 14
Hit Points 40 each
Ranged Weapon Attack: +5 to hit, range 120/480 ft., one target.
Hit: 11 (2d10) piercing damage.
Special Features
Presence. Allied creatures who can see the ship have advantage on saving throws against being frightened. Enemy creatures have disadvantage on the first saving throw they make against being frightened by effects from the ship (once per creature per day).
Dramatic Boarding. When the cascading stairs are extended, creatures have advantage on Athletics checks made to board, disembark, or leap to nearby ships/platforms within 20 feet.
Transport Configuration. Internal space prioritizes passenger comfort and cargo. It can be retrofitted for greater combat capability, but in standard form it is a prestige transport.
Fire Vulnerability (Balloon only). The buoyancy envelope is vulnerable to fire damage.