Nova Timeline (Full Chronological Order). Present day for the campaign: 6352.
Primordial Era (0000–2000)
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0000: Beginning of Nova
- The world of Nova begins as the Astral Moon and Umbral Moon align, forming the continent of Roh-ber. The Twelve ancient aetheric deities emerge, shaping its landscape: Verdis nurtures jungles, Aurath sparks knowledge, Thalyn commands storms, Umral forges stone, Lyssera sees frost, Voryn weaves shadows, Solara ignites dawn, Luneth guides the moon, Zephyris dances with wind, Othar guards with iron, Myrath flows rivers, and Eclipsa veils the void.
- Aetheric fonts appear, and the first sentient races—Dragons, Giants, and Fairies—emerge in Roh-ber, sustained by aetheric energy.
Dragons dominate the skies, Giants the land, and Fairies the fonts.
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Circa 1000: War of the First Races
- A devastating conflict erupts between Dragons, Giants, and Fairies over aetheric fonts. Dragons unleash fiery assaults, Giants shatter the earth, and Fairies manipulate aether, caught in the crossfire.
- The war fractures Roh-ber, creating new continents—Glacithar, Ezogashima, Sanctara, and Aetheria—through tectonic upheaval. The three races suffer massive losses, weakening their dominance.
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Circa 2000: Creation of New Life
- With the first races decimated, The Twelve intervene, channeling aetheric energy to create new sentient races: Humans, Elves, Dwarves, Tabaxi, Kenku, Aasimar, and others across the continents. Dragons spawn Dragonborn and Kobolds to regain their numbers.
- Aetheric fonts stabilize, becoming focal points for the new races’ settlements.
Era of Arcana (2001–3000)
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Circa 2001: Discovery of Magic
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Circa 2500: Birth of Early Nations
- Primitive nations emerge: Glacithar’s Frost Clans unite under ice chieftains, Ezogashima’s Ember Tribes forge volcanic strongholds, Sanctara’s Mist Confederacies establish ritual sites, and Aetheria’s Canal Guilds build trade outposts.
- Tensions grow over aetheric font control, with magic fueling these societies.
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Circa 2900: Rise of New Pantheons
- Worship shifts as new races create gods through belief. Glacithar’s Frost Clans revere a Primordial Pantheon, Ezogashima’s Ember Tribes honor a Kami Pantheon, Sanctara’s Mist Confederacies worship a Council of Divine Knights, and Aetheria’s Canal Guilds venerate Spirits of the Aether.
- Dragons bolster Klythar’s worshipers, while Fairies and Giants retreat, guarding fonts.
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3000: Prelude to Shattering
- Rising magic and pantheon conflicts destabilize the continents. Klythar’s influence grows, setting the stage for the Dragon dominance.
Age of Dawn Haven (3001–5352)
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Circa 3100: Birth of Dawn Haven
- In Roh-ber, Dawn Haven rises as a utopian society near a convergence of aetheric fonts, blending the magical traditions of the regions that would later become Sylvaris, Aurumhold, and Tidegate. Drawing from The Twelve’s aetheric energy, it becomes a center of harmony and innovation.
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Circa 3500: Imprisonment of Klythar
- Dawn Haven’s mages trap Klythar, the Ebon Wyrm, in a prison that then becomes the Ebon Moon using aetheric seals, driven by fear of Dragon dominance. The Dragons retreat, humiliated, to hidden lairs.
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Circa 4000: Rise of the Ouroboros Cult
- Dragons form the Ouroboros Cult to free Klythar, building strength with Dragonborn and Kobolds as warriors and spies, primarily in Glacithar and Ezogashima.
- Dawn Haven’s influence wanes as internal divisions grow.
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Circa 5000: Formation of Modern Nations
- New nations emerge: Glacithar’s Frost Kingdom, Ezogashima’s Shogunate, Sanctara’s Theocracy, and Aetheria’s Senate, built on early nation ruins. These nations harness aetheric fonts.
- Roh-ber’s Dawn Haven asserts dominance through technology, magic and trade; but tensions rise with the Ouroboros Cult.
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Circa 5200: Beginning of the Dawnforge War
- The Dawnforge War erupts as Dawn Haven seeks to control all aetheric fonts, clashing with the Ouroboros Cult and other nations. Glacithar, Ezogashima, Sanctara, and Aetheria resist.
- The war escalates, with Dawn Haven’s magic pitted against the Cult’s rituals.
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5352: Fall of Dawn Haven and The First Shattering
- The Dawnforge War ends with Dawn Haven’s fall. Dawn Haven fell when Klythar broke out of his prison, after the Ouroboros Cult interrupted the ritual in Dawn Haven meant to reinforce the prison, triggering the First Shattering.
- Continental rifts deepen, aetheric fonts destabilize, and the Shattering prophecy spreads, concerning the Shattering where the moon Sundered and Klythar broke free, which held that Klythar would end the world, though he disappeared instead.
- See The First Shattering: the realm's third moon was destroyed; Dawn Haven fell when Klythar broke out of his prison, after an ancient cult of dragons, the Ouroboros Cult, interrupted the ritual in Dawn Haven meant to reinforce the prison.
Post First Shattering (5353–6352)
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Circa 5400: Rebuilding Begins in Roh-ber
- Roh-ber’s survivors rebuild to four different nations, using aetheric fonts to restore stability and honor The Twelve.
- The Ouroboros Cult retreats, plotting Klythar’s Return to power.
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Circa 5700: Rise of Sylvaris and Aurumhold
Aurumhold rises in the deserts, becoming a financial stronghold honoring Aurath, Solara, and Umral. - Trade and magical academies flourish.
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Circa 6000: Formation of Tidegate and Ravus Empire
- Tidegate develops along Roh-ber’s coasts, a reformed pirate nation worshipping Thalyn, Lyssera, and Luneth.
The Ravus Empire forms as a militaristic power in northern Roh-ber, focused on Voryn and Eclipsa. - Competition for aetheric dominance intensifies.
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Circa 6300: Ouroboros Cult Resurgence
- The Ouroboros Cult regains strength, forming new sub groups the primal cults; infiltrating the four nations to weaken unity and distract from Klythar.
- Sylvaris faces new threats, Aurumhold desert unrest, Tidegate tidal surges, and Ravus Empire strife.
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6342: Ravus Takeover Attempt and Formation of the Triad
- The Ravus Empire launches a campaign to conquer Roh-ber, aiming to control all aetheric fonts. Sylvaris, Aurumhold, and Tidegate unite as the Triad to resist Ravus over the next decade.
- The war escalates, with the Triad using a combination of magic and military against The Ravus Imperial military.
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6352: Present day
- The Triad-Ravus conflict peaks, with the Ouroboros Cult exploiting the chaos. Adventurers are summoned from a thousand years in the past to prevent a second Shattering.
- Key locations (e.g., Sylvaris, Aurumhold, Tidegate, Ravus, Glacithar, Ezogashima, Sanctara, and Aetheria) are campaign hubs.