A magitek machine of the Ravus Empire.
The Reaper is a heavy, single-pilot magitek war engine built for shock work. It has thick plating, a mouth-mounted force cannon, and enough presence that most infantry would rather not be the ones it walks toward. Expensive and intimidating, it isn’t something you see in every engagement. When one shows up, it’s usually because the Ravus decided the situation needed something that doesn’t negotiate.
Reaper
Huge vehicle / construct (approx. 18–20 ft. tall)
Creature Capacity 1 pilot
Cargo Capacity 300 lb.
Travel Pace 6 miles per hour
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 12 (+1) | 20 (+5) | 0 | 0 | 0 |
Damage Immunities poison, psychic
Damage Resistances fire, lightning, bludgeoning/piercing/slashing from nonmagical attacks
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Actions
On its turn the Reaper can take 2 actions if it has a pilot, or 1 action if the pilot is incapacitated but the machine is still functional.
- Move
- Attack
- Magitek Cannon (Recharge 5–6)
Components
Hull / Frame
Armor Class 18 (heavy magitek plating)
Hit Points 280 (damage threshold 15)
Control: Pilot Harness
Armor Class 17
Hit Points 40
If destroyed, the Reaper cannot be controlled and goes inert or continues its last command (DM’s choice).
Movement: Magitek Legs
Armor Class 16
Hit Points 90; –10 ft. speed per 20 damage taken
Speed 40 ft., walk
Can climb difficult surfaces at half speed (including sheer walls with a DC 15 Strength check).
Weapons: Magitek Cannon (Recharge 5–6)
The Reaper unleashes a blast of magitek energy in a 20-foot-radius sphere centered on a point it can see within 120 feet.
Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) force damage on a failed save, or half as much damage on a successful one.
Weapons: Integrated Melee
Melee Weapon Attack: +9 to hit, reach 10 ft., one target.
Hit: 22 (3d10 + 6) bludgeoning or slashing damage (pilot’s choice).
Special Features
Magitek Resilience. Advantage on saving throws against spells and magical effects.
Stable Platform. The pilot has advantage on checks made to remain in control during difficult terrain or forced movement. The Reaper cannot be knocked prone while the legs are functional.
Imposing Presence. Creatures that start their turn within 30 feet of the Reaper must succeed on a DC 15 Wisdom saving throw or be frightened of it until the start of their next turn (once per creature per day).