An airship of the Ravus Empire.
Thick-plated and front-heavy, the Ravus Drop Ship is built to survive the approach, not to win a prolonged engagement. Its job is simple: get troops or heavy equipment onto the ground (or onto another vessel) under fire, then hold long enough for them to get clear. It isn’t elegant, it isn’t fast, and once it commits to the drop, it isn’t interested in a fair fight. Most people only see one when it’s already too late to do much about it.
Ravus Drop Ship
Gargantuan vehicle (approx. 65–75 ft. long)
Creature Capacity 12 crew, 40 troops
Cargo Capacity 10 tons (or equivalent troop/equipment load)
Travel Pace 7 miles per hour (168 miles per day)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 20 (+5) | 0 | 0 | 0 |
Damage Immunities poison, psychic
Damage Resistances fire, lightning, bludgeoning/piercing/slashing from nonmagical attacks
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Actions
On its turn the ship can take: 3 actions if it has 10+ crew, 2 actions if it has 5–9 crew, 1 action if it has fewer than 5 crew
- Move
- Fire Weapons
- Deploy Payload
Components
Hull
Armor Class 19 (heavy layered magitek plating)
Hit Points 420 (damage threshold 18)
Control: Helm
Armor Class 18
Hit Points 50
One 90-degree turn. If destroyed, the ship can only move in a straight line.
Movement: Magitek Engines
Armor Class 15
Hit Points 100; –10 ft. speed per 25 damage taken
Speed (air) 45 ft.
Can hover.
Weapons: Arcane Projectors (2)
Armor Class 16
Hit Points 40 each
Ranged Spell Attack: +6 to hit, range 90/360 ft., one target.
Hit: 18 (4d8) force damage.
Weapons: Heavy Ballista
Armor Class 15
Hit Points 45
Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target.
Hit: 16 (3d10) piercing damage.
Weapons: Reinforced Prow
If the ship moves at least 25 feet straight toward a target and hits it with its hull, the target takes an extra 3d10 bludgeoning damage.
Special Features
Fleet Magitek. Advantage on saving throws against spells and magical effects.
Drop Configuration. As an action while hovering at low altitude or landed, the ship can deploy up to 20 Medium creatures (or equivalent cargo) in a single action. Deployed creatures appear in unoccupied spaces within 30 feet of the ship.
Hardened Approach. While the ship is descending or moving toward a landing zone, it has advantage on saving throws against effects that would push, pull, or forcibly change its altitude.
Imposing Silhouette. Enemy creatures that can see the ship within 60 feet have disadvantage on the first saving throw they make against being frightened by effects from the ship or its crew (once per creature per day).