Overview
In Nova, The Twelve are ancient aetheric deities who shaped the world’s creation, each governing an element or aspect of existence. Their aether flows through aetheric fonts, sacred sites that power Nova’s magic and fuel the city-states’ ambitions.
The Twelve are distant, their will interpreted through priests, mystics, and aetheric phenomena, but their power is exploited by cults to summon Primals—corrupted, physical manifestations of divine aether.
The city-states—Sylvaris (jungle mystics), Aurumhold (desert mages), and Tidegate (coastal summoners)—revere different subsets of The Twelve, creating cultural and political tensions. The Cults twist these deity’s aether to summon forth Primals.
The Twelve are the ancient aetheric deities that emerged at the beginning of Nova (0000), shaping the landscape of Roh-ber. One of the five pantheons of guardian deities of Nova.
The deities
- Verdis, the Grove Warden: nurtures jungles (Nature, Life)
- Aurath, the Knowing: sparks knowledge (Knowledge, Commerce)
- Thalyn, the Storm Empress: commands storms (Tempest, War)
- Umral, the Stone Forger: forges stone (Forge, Artistry, Stone work)
- Lyssera, the Frost Seer: sees frost (Arcana, Death)
- Voryn, the Shadow Weaver: weaves shadows (Trickery, Darkness)
- Solara, the Dawn Flame: ignites dawn (Light, War, Justice)
- Luneth, the Moon Guide: guides the moon (Twilight, Knowledge)
- Zephyris, the Wind Dancer: dances with wind (Wind, Sky, Freedom)
- Othar, the Iron Sentinel: guards with iron (Forge, Protection)
- Myrath, the River Sage: flows rivers (Nature, Life)
- Eclipsa, the Void Maiden: veils the void (Entropy, Arcana)
In the timeline
- Circa 2000: With the first races decimated, The Twelve intervene, channeling aetheric energy to create new sentient races: Humans, Elves, Dwarves, Tabaxi, Kenku, Aasimar, and others across the continents.
- Circa 3100: Dawn Haven draws from The Twelve's aetheric energy.
- Circa 5400: Roh-ber's survivors rebuild, honoring The Twelve.
All of The Twelve are worshiped across Roh-ber; its nations each favor certain patrons (Sylvaris, Aurumhold, Tidegate, Ravus Empire).
Details to come
More lore is still being written.